Down the Rabbit-Hole
Ah, Comic-Con: the coolest place on Earth to get the migraine of your life. Don't get me wrong - the Con is one of my favorite times of year. But the exhibit floor alone is 575,701 square feet of insanity. That's about ten football fields. And that's not even counting the upstairs areas where the panels are held. Do yourself a favor and save yourself at least a little stress.
Tip #3: The Programming schedule is your Bible.
As usual, the Con schedule for this year went up barely two weeks before the event, leaving precious little time to plan - especially if you could only manage to attend for one day. (In that case, you were screwed, because all passes for Friday and Saturday - the most glittering, celeb-friendly, panel-heavy days - were already sold out.) It used to be that you could look up the schedule a couple of days in advance, figure out what you felt like attending, and wander in fifteen or twenty minutes before the panel started. As recently as 2003, I drove down to San Diego around eleven, stood in line for an hour, hour and a half max, to get a badge, then meandered upstairs to get a seat for Joss Whedon's post-Buffy panel (which was awesome, by the way). By contrast, last year I got in line for Ballroom 20 an hour before the Heroes panel, didn't make it in, stayed in line to catch the Battlestar panel and then stayed through the intervening two panels before Joss Whedon because I was afraid I wouldn't get back in if I left.
You don't necessarily have to plan where you'll be every moment - chances are it won't go exactly as you plan anyway - but you should look through the schedule and mark anything you'd be absolutely heartbroken about missing. If it's in Ballroom 20 or Hall H, plan on being there two hours early. At least. The good news is that the San Diego Convention Center reached fire-code capacity (125,000 people) last year, so it literally can't get any more crowded. The bad news is that 125,000 people is still pretty damn crowded.
A lot of the smaller panels will be less well-attended, so you might be able to just walk in a couple of minutes before they start. But in any case, know what you want to see, and - almost as importantly - know where it is. It takes a lot longer to walk from one end of the Convention Center than you think it does, and for crowd-control purposes some hallways will be one-way. There are maps posted on the Comic-Con website - they'll pass them out in the hall too, but I suggest at least scanning it before you get to San Diego.
Also, know where and when you'll meet the people you're going with. You probably won't all be in the same panels - and DON'T count on being able to save seats - but you'll want to be able to find each other afterwards, and if you don't plan ahead it could be very difficult. Don't plan to meet on the exhibit floor if you can help it - it's huge and crowded and almost impossible to navigate quickly. Better spots to meet are upstairs in the Sails Pavilion, where there are tables to sit and eat and compare swag, or upstairs on the patios/smoking areas. They have benches and usually aren't that crowded. If you do lose track of your party, make sure everyone has a phone that can send and receive text messages - cell phone calls are a huge no-no in panels, but a discreet text (with your phone on vibrate, obviously) can usually pass unnoticed.
Tip #4: The Convention is an Endurance Sport - For Spectators
It seems obvious, but I'll take a moment to go over the basics. Wear comfortable shoes. The convention floor is (as I've mentioned) huge. Your feet will hurt by the end of the convention, but you can decide how much. (Incidentally, this is one piece of advice I never follow; costumes rarely lend themselves to comfy footwear. Ah, what I sacrifice for my passionate yet useless hobby!) Other than that, you can wear pretty much anything and still not be guaranteed not to be unique. If you're not in costume, dress casually and maybe bring a jacket; the Convention Center is ferociously well air-conditioned.
Bring some water. It's always good to have some, and you can take it everywhere in the Convention Center. You might also want to carry some food. The food in the exhibit hall is basic (pizza, hamburgers, chips, and Starbucks), expensive, and not that great. It's not bad, certainly, and I always end up eating there at least once, but you might as well save your money for souvenirs. Bring things that travel well - jerky, granola bars, fruit, candy. You don't want to bring too much to carry - the swag will take care of that, but it's good to have a snack for when you're waiting in yet another line.
Bring a book or a portable video game system. There will be lines, and more lines, and while it's fun to strike up a conversation and get to know your fellow geeks, it's also nice to have something surefire to amuse yourself with.
Well, that's all for now. I am, of course, currently running around like a madwoman, finishing the last touches of costumes, doing laundry, baking brownies (not that kind), and finding all my confirmation numbers. Speaking of which, one last tip: bring your registration barcode. You do not want to get stuck in the line of people who don't have theirs and need to be looked up by hand. And pick up your badge on Wednesday (4-day passes only) if you can. There's nothing more frustrating than starting your convention experience with a two-hour wait in the hot sun (the line starts inside, but where it ends, nobody knows...), missing the first panel you wanted to see.
Good luck, fellow geeks. See you on the floor!
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